Historical Figures

Orbis
The great originator, the Monad, the source. Orbis is the deific personification of the Blossom Point, from which the continents of Meiras come.

Particularly shortsighted, but particularly defensive of the life that wanders her creation. One can get her help and attention easily, as she's the most 'human' of the gods.

Sol
The second of the creators, the Demiurge, another Blossom Point that formed too close to Orbis and became entangled with her. He's not so lucky, having only a few cult-like worshippers around Meiras. His magic is the source of sentience.

Vengeful, spiteful of the 'chosen', and sickened by life. One can only get his help by killing other chosen for him and spreading his word.

Válsa
The first god, and arguably one of the most important. He manages the flow of time by playing his tune, which can be played by mortals to invoke his help.

Somber, tired, and hungry for purpose beyond this one song. One can offer him their service to ease his pain, if they prove worthwhile.

Anáil
The elder of the twin-gods of life, she breathes a spirit into all living things so that it can experience all that Meiras has to offer. Even trees kneel before her.

Though she has quite an important duty, it gets to her head easily. To ask her for aid is an insult without a gift offering or a firm stroking of her already enormous ego.

Síocháin
The younger of the twin-gods of life, he is in charge of stripping the mind from the spirit and offering it a place to stay while the sacred energy returns to his sister.

He offers residence after life, but took quite the interest in the mortal concept of 'trade' through his many dealings with them. He refuses any special attention without an offer of currency or an artifact he longs for.

Tonn
The goddess of the ocean and the supposed progenitor of the merfolk, she manages the coming and going of tides and the passage of weather.

She specializes in the carefree, as her task only requires the slightest attention. She'll help whoever comes to her, but what she can offer is very little without helping her out.

Eitilt
The more well known of the twin-gods of the skies, she handles the passage of the sun, stars, and moon across the sky and the winds across the mountaintops.

She's very haughty, proud of her victory over her foul brother thanks to the worship of the Harpies. She favors those, but will help anyone who pledges themself to her over her brother.

Leathan
The lesser-known of the twin-gods of the skies, he fills the space between the astral bodies with his own body, and bides his time carving caverns into the underground.

He's soured by his loss in the worship-bet with his sister, and finds her repulsive. He dislikes her children, the harpies, but will help anyone willing to see to it that her followers suffer.

Weavers Aigne, Cneas, and Críoch
Aigne is the weaver who dictates the color of the string of someone's life, deciding what experiences they will have.

Cneas is the weaver who dictates the thickness and stitching, the vitality of the person and what kind of life they'll live.

Crioch is the weaver who, once the thread is sewn into the person's spirit, cuts it and decides their lifespan.

The three are aware of the controller, the 'player', and as such will offer her help immediately. Visiting a church of theirs will allow the player to level up, and they offer hints on the locations of unfinished quests.

Athrú
He is the god of magic mastery, an ascended mortal of indeterminate race who attained perfect focus during a spell.

He is detached from the state of Meiras, only interested in the magical implications of various events. He'll only help if one has proven a mastery of magic worthy of his time.

Glanadh
One of the devourers, a group of sea-dwelling deities that predate the Blossom Points, that serves to consume them once the continents are detached so that they do not destroy their own children.

He is despised by the children of Orbis for his duties, and is locked away in a deep-sea prison accessible from the gardens the rest of the gods inhabit until his time comes to pass.

Fionn Dóite
A satyr and one of the very first Chosen, intended to unify Meiras. He took control of Opugnus by force with the other Chosen before having them executed to solidify his power, and proceeded to campaign against the world. By the end of his life, he held the majority of Murutum and the southern half of Galvanis, and inspired the feudalization of the two regions.

He is often said to reside in the gardens with the gods, as with the other successful Chosen.