Historical Timeline

The Era of Birth, 0-10

 * Orbis, the blossom point of Meiras, emerges.
 * Válsa, the first god, is born to allow for the coming continents.
 * The Brimlands and Galvanis emerge and begin to take shape.
 * Anáil and Síocháin manifest as life begins to form in the oceans around the growing continents.
 * Tonn emerges shortly after, beginning to churn the tides to urge life onto land.
 * Opugnus and Murutum form to the south of Orbis, and the continents are assigned their magic types.
 * Eitilt and Leathan appear to allow plants to grow from the former's sunlight and caverns to open beneath the surface of Meiras.
 * Sol begins to emerge as the continents start to break away from Orbis.

The Era of the Mind, 10-300

 * Orbis begins to take power from Sol, giving rise to the earliest sapient races: The Harpies, Helblin, Lizardkin, and the Terma.
 * The Weavers are crafted by Orbis, lesser gods she needed as sentience and fate are foreign to the blossom points.
 * Non-conforming races such as Gnolls, Centaurs, and Minotaurs develop soon after.
 * Harpies establish the villages of Saxum Peak and Lux, with numerous camps across Murutum.
 * Helblin remain nomadic for some time, with rockface paintings of their travels of Galvanis persisting to the modern day.
 * Lizardkin begin to war with the local Gnolls for territory, setting up fortified camps in modern-day Nox and the Woundlands.
 * The Terma establish agrarian communities around the Brimlands, shunning the more magical of their community out of superstition.
 * From the wild, the races of Humanity and the Elves reach their tribal stage in the Woundlands and the border of Opugnus and Murutum respectively.
 * Elves split off into high and dark elves as they begin to travel further from the border in both directions.
 * Humanity begins to work alongside the Lizardkin in exchange for protection.
 * As a result of this, the Woundland Wars begin, with the magical potential of the Lizardkin and the sheer tenacity of Humanity shredding the northernmost region of Opugnus.

The Era of the First King, 300-550

 * The Satyrfolk form from a tribe of elves that visit the Scarred Source, then called the Blossom's Petal, as the continents still directly touched Orbis.
 * The Corvai emerge from the northernmost tip of Galvanis from an abrupt burst of magic as a chunk of land breaks off and floats further away, losing its connection to Orbis and becoming the Ice Wastes.
 * The self-named Vosmannen, later known as the Ashwalkers by the greater world, appear in the black-sand savannah during the same event.
 * Rapidly feudalizing Opugnus is taken by a Satyr named Fionn Dóite, the First Chosen with the purpose of ending the Woundland Wars before they spread to the greater world.
 * The First King's Invasions begin, with almost a third of Galvanis and half of Murutum held, before he, with his duty served, finally died of old age and Opugnus fell into disarray once again. His body would never be found, only an icon of a handprint with an eye left upon his grave.
 * In response to this, Galvanis begins to structure themselves, with the loosely-ruled Heartlands.
 * Satyrs, Dark-Elves, and Humanity, all relatively similar, did what all similar-looking peoples do and moved together, shunning Lizardkin to the Woundlands to fend for themselves. Thus, Finis was formed, named for the idea that its royal family posits that it will be the last to rule that land one way or another.

The Era of Connections, 550-1200

 * High-Elves, Harpies and migratory Humans collectivize around the village of Lux, causing it to build rapidly into a full keep, and nearby villages align with it due to its sheer manpower and protection. This burgeons into Aeternam under its ruling council, hoped to be an everlasting republic, priding itself on having enlisted the Second Chosen and founders of their nation as their deciding party. The descendants rule to this day.
 * Neighboring countries being neighboring countries, Finis sought to expand their power and Aeternam sought to protect themselves from it, beginning the 200-year-strong Finis-Aeternam war, leaving the land-bridge between the two countries scarred, littered with ruined camps, and a historical site to this day.
 * In 784, though secondary languages still existed, with the help of the Third Chosen Opugnus and Murutum adopted a common language derived from Satyr texts which would, in the coming decades, spread to Galvanis.
 * After Tyric spread, a group of mages migrated to the Heartlands hoping to research the strong magical forces that influence the lands, facing legal backlash by the ruling class of the country for any attempts to access these 'sacred sites'.
 * In response, a civil war began, during which several battles, Providfaust, Decasfaust, Krasfaust, and Grissieg, secured the victory of the now-named Order of Aigne a large parcel of land at the northern half of Galvanis for their research.
 * Carverbugs were encountered for the first time in Feldspar, the southern portion of Aeternam used for quarrying. Among these were the Fourth Chosen, who would begin to wage war on Aeternam for the desecration of their land. These were chosen as the Lizardkin had long lost their minds, and the gods saw such a thing happening again as foul..
 * Limited feudalism begins in the Brimlands, with the first Termic duchess Hessop launching campaigns to secure the noreaster portion of the island.
 * Carver independence is attained 150 years after the first encounter, as they grow more and more sapient and resemble the surface-dwellers to a higher degree and still display their initial territorial behaviours.
 * Dead begin to rise in 1135, assumed to be strife between Síocháin and Anáil.

The Era of Crises, 1200-Ongoing

 * The Brimlands sever from Orbis, losing magic that had long been spurned by the Terma. Accursed begin to appear later the same year.
 * Undead camps become more densely packed, with scouts striking villages and towns often.
 * Fifth Chosen begin to rise between 1210 and 1232, branded with the sign of their patron gods this time, as even they did not understand the nature of this peril.